Adventurous Journeys
Adventurous Journeys are a way for you to get out, explore, and put in place the skills you have learnt during Scouts.
Your Adventurous Journey should occur whilst working on Milestone 3.
Scouts | Terrain provides help and guidance for planning your Adventurous Journey and its use is recommended to guide the Plan -> Do -> Review cycle for your Adventurous Journey
Joey Scouts
Participate in and reflect on an adventurous journey of at least 3 hoursduration.
It is preferred that the Joey Scouts are involved in the planning and reviewing of the journey.
Cub Scouts
Plan and lead an adventurous journey of at least 4 hours duration.
A maximum of two Cub Scouts may plan and lead the journey.
Scouts
Plan and lead an adventurous journey of at least 3 days / 2 nights duration
A maximum of two Scouts may plan and lead the journey
Venturer Scouts
Plan and lead an adventurous journey of at least 4 days / 3 nights duration
A maximum of two Venturer Scouts may plan and lead the journey
Rover Scouts
Plan and lead an adventurous journey of at least 4 days / 3 nights duration
Each Rover Scout wishing to complete their Peak Award must plan and lead an Adventurous Journey without sharing the planning load with other Rover Scouts.
Planning Resources for Scouts, Venturer Scouts and Rover Scouts
The following resources are designed to help the planning of your Adventurous Journey.
These attachments can be used in conjunction with Scouts | Terrain to formulate an Adventurous Journey Activity Plan.